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Sapphire AMD PULSE RX 550 4GB Gaming Video Card - GDDR5 DP/HDMI/DVI AMD Eyefinity 1071MHz 640 Stream Processors


Sapphire AMD PULSE RX 550 4GB Gaming Video Card - GDDR5 DP/HDMI/DVI AMD Eyefinity 1071MHz 640 Stream Processors

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0% interest for 6 or 12 months with monthly payments available on orders over $150 or $1000 (excluding applied store credits and eVouchers), respectively. Terms & conditions apply


The SAPPHIRE Pulse Radeon RX500 is a low-tier model perfect for online games like League of Legneds, Voerwatch, Rocket League or Counter Strike:Global Offensive. Based on a modern Polaris architecture and sporting 512 GCN stream processors boost-clocked at 1206 MHz, the RX550 is up to 5X faster than an INtel integrated Graphics and up to 2X faster than the previous generation Radeon R7 250 card. The modern GPU also means better support for the latest display and video technologies, such as DriectX 12, FreeSync or H.265 4K encoding.

Fuse protection
In order to protect your card, the SAPPHIRE NITRO+ series cards have fuse protection built into the circuit of the external PCI-E power connector to keep the components safe.

Long life black polymer cap
High quality aluminum-made long life capacitor is not only to extend the component life time, the product reliability and overclocking ability are also improved. When operational temperatures dropped by 20degC, the product life span is going to be extended up to a factor of ten. In addition, when the operational temperature increased by 20degC, the product life span only decreased by 10%.

Frame Rate Target Control
Frame Rate Target Control (FRTC) enables users to set a target maximum frame rate when playing an application in full screen mode; the benefit being that FRTC can reduce GPU power consumption (great for games running at frame rates much higher than the display refresh rate) and therefore reduce heat generation and fan speeds/noise on the graphics card.

Frame Rate Target Control caps performance not only in 3D rendered in-game scenes, but also in splash screens, loading screens and menus, where frame rates can often run needlessly into the hundreds of FPS. Users might wish to set a very high cap just to limit wasteful FPS like that seen in menus and such, while still taking advantage of the respons


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